Skip to content
YAHIYA LABS
§01 · Studio

A studio for real-time systems.

Yahiya Labs builds research, design, and interaction work for AEC, culture, and the open web. We work small, ship deliberately, and write our own tools when we have to.

§01
Research
§02
Design
§03
Interaction
§02 · Recognition

Awards, partnerships, and grants.

Quiet validation that the work is moving the right direction.

  • Epic Games Golden Instructor Partner
    Awarded
  • Epic MegaGrant Recipient
    Awarded
  • Cesium Ecosystem Grant Recipient
    Awarded
  • Cesium Developer Certificate
    In progress
§03 · Method

How the studio works.

§03.01

One pipeline, every deliverable.

Stills, animation, and interactive ship from the same source. Lighting authored once.

§03.02

Tooling is the product.

If a team has to fight Unreal to use it, that's a tooling problem. We fix the pipeline, not the renders.

§03.03

Small team. Senior hands.

No juniors-on-the-cheap. Every hour billed is a senior artist or engineer.

§03.04

Architecture first.

We come from AEC. We read drawing sets. We respect design intent and structural reality both.

§04 · Timeline

Selected milestones.

  1. 2014
    The studio's first archviz work — 3ds Max + V-Ray on residential and commercial briefs.
  2. 2018
    First production UE4 deliveries. An early bet on real-time for AEC.
  3. 2021
    Full pipeline migrated to UE5. Lumen and Nanite become standard.
  4. 2023
    Awarded an Epic MegaGrant for AEC interactive tooling research.
  5. 2024
    Joined Epic's Golden Instructor Partner program. Yahiya Labs formalized as a studio brand.
  6. 2025
    Cesium Ecosystem Grant recipient for masterplan-scale visualization tooling.
  7. 2026
    Studio expands into web-native interactive (WebGPU, Three.js) alongside the UE5 practice.
§99 · Next

Want to work with the studio?

Bring a brief. The earlier the better.