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YAHIYA LABS
§01 · Capabilities

Three pillars. One studio.

The studio organizes its work around research, design, and interaction. Most commissions touch at least two; the best ones touch all three.

§01 · Pillar

Research

Pipeline architecture, R&D, and tooling. We figure out the hard parts before they become production risks.

  1. §01.01

    UE5 Consulting & Training

    Technical consulting for studios adopting UE5 for AEC, plus tailored training programs. Delivered as an Epic Games Golden Instructor Partner.

    Deliverables
    • UE5 adoption assessments
    • Pipeline architecture and bring-up
    • Tailored team training programs
    • Senior-artist coaching
  2. §01.02

    Custom Tool Development

    Bespoke UE5 plugins, Blueprint systems, and pipeline tools — written in C++, Blueprint, and MAXScript.

    Deliverables
    • Editor plugins and utilities
    • Blueprint template libraries
    • 3ds Max ↔ Unreal pipeline bridges
    • Build automation and packaging
§02 · Pillar

Design

Cinematic and architectural visualization. Lighting, composition, and storytelling for AEC and culture.

  1. §02.01

    Real-Time Architectural Visualization

    Cinematic stills, animations, and real-time deliverables for residential, commercial, and masterplan projects — all built in Unreal Engine 5.

    Deliverables
    • Cinematic stills (4K and 8K)
    • Cinematic animations (Sequencer + Movie Render Queue)
    • Real-time interactive walkthroughs
    • Lumen + Nanite-driven lighting
  2. §02.02

    Masterplan-Scale Visualization

    Large-scale site plans with real-world context, POI systems, data overlays, and interactive exploration.

    Deliverables
    • Cesium for Unreal terrain pipeline
    • POI and phasing overlays
    • Data-driven scenario switching
    • Public web and stakeholder builds
§03 · Pillar

Interaction

Real-time interactive experiences, configurators, and walkthroughs — built to perform on the floor.

  1. §03.01

    Interactive Experiences

    Real-time interactive walkthroughs, configurators, and presentation tools that hold up on a sales floor.

    Deliverables
    • Sales-floor configurators
    • VR and large-screen walkthroughs
    • Pixel Streaming for web delivery
    • Custom UI built in UMG
§04 · Stack

The instruments.

What the studio uses day-to-day.

Engine
Unreal Engine 5.4Cesium for UnrealLumenNanitePixel Streaming
Code
C++TypeScriptJavaScriptPythonGLSLBlueprintMAXScript
Web
AstroThree.jsWebGLWebGPUTailwindCloudflare
Data
Cesium ionGeoJSONMapboxOpenStreetMapUSD
Recognition
  • Golden Instructor
  • MegaGrant
  • Cesium Grant
  • Cesium Cert.· upcoming
§99 · Next

Bring us a brief.

The studio takes a small number of commissions each year. The earlier we're involved, the more we can do.